WALKTHROUGH FOR PHILOSOPHER'S QUEST BY ACORNSOFT ================================================ Legend: > .. : Comments <* .. *> : Text that may vary (see comments) > You start in the shop. TAKE KEYS, TAKE ROD, TAKE AQUALUNG. TRHOW KEYS, S, TAKE LAMP, ON, DROP ROD DROP AQUALUNG E, TAKE AMULET, D > You are at Picadilly Circus. W, DROP AMULET, DROP LAMP, W, THINK, E, TAKE LAMP, TAKE AMULET W, W, TAKE BOOK, SE, E, E > You are at Picadilly Circus again. N, RUB AMULET, JUMP N, TAKE MASK, CRAWL N, TAKE TROPHY, HOP S, RUN S, S > You are at Picadilly Circus again. > Get chain and drop stuff at shop. SE, S, TAKE CHAIN, N, NW, U, N, N, DROP BOOK, DROP CHAIN, DROP AMULET DROP TROPHY > Put objects in right places for remainder of adventure S, E, D, TAKE BOTTLE, NE, TAKE MATCHES, SW, SE, TAKE CHEESE NW, U, DROP CHEESE, N, TAKE AQUALUNG, TAKE KEYS, TAKE ROD S, THROW ROD, S, DROP MATCHES, DROP BOTTLE, DROP AQUALUNG N, N, E, TAKE CHEESE, N, S, DROP CHEESES, N, S, TAKE CHEESE, S, W DROP CHEESE > Meet the old lay NW, N, OPEN DOOR, E, TAKE CUP, W, N, S, SE > Get first dog TAKE CHEESE, N, TAKE MOUSE, DROP CHEESE, N, NE, TAKE TUSK, N, TAKE DOG S, W, S, S, DROP MOUSE, DROP MASK, NW, N, N, S, SE > Get second dog TAKE DRIFTWOOD, E, DROP DRIFTWOOD N, N, E, D, N, JUMP N, CRAWL N, SPOT, TAKE DOG, HOP S, RUN S S, U, N, S, S, W, NW, N, N > Get third dog S, SE, E, N, N, E, E, TAKE DOG, NW, N, W, E W, N, S, S, W, NW, N, N > Get will and exchange for cheque at sollicitor's. N, TAKE WILL, S, S, S, SE, E, TAKE BOTTLE, N, N, W D, E, FILL BOTTLE, W > > Maze of smooth passages W, W, NW, N TAKE PLATYPUS W, DROP WILL, E, W, TAKE CHEQUE, E E, W, N, NE > Drop stuff at store U, N, N, DROP PLATYPUS, DROP TUSK, DROP CHEQUE > Get stuff from wreck S, S, S, TAKE WOOD, TAKE MATCHES, TAKE AQUALUNG, S, D, D > > You are now near the sea bed. The number of times you must go south > > before you arrive at the wreck entrance is random. However, count > > the number of moves you make from now on. <* S, S, S *> SE, UNLOCK DOOR, W, TAKE SLIPPER, E, NW SW, SE, DROP BOTTLE, TAKE CHEST, NW, NE, DROP KEYS > Get tooth from whale N, W, W, W, E, E, E, S, TAKE TOOTH, STRIKE MATCH, LIGHT FIRE > > You are at the sea bed again. The number of times to go north now > > is two. It does not seem to be random again or the number of times > > you previously went S at the sea bed). N, N, U > > You are now underwater, at mid-depth. For every five moves you > > previously spent at the sea bed, the wreck and in the whale, you > > must spend one turn at this level. Thus, you should spend about 5-7 > > turns at this level. <* LOOK, LOOK, LOOK, LOOK, LOOK, LOOK *> U, N, DROP AQUALUNG > Drop stuff at store N, N, N, DROP CHEST, DROP TOOTH, DROP SLIPPER > Get albatross S, E, D, SW OFF, STRIKE MATCH, W, ON W, TAKE ALBATROSS, E, NE > Get portrait of Escher D, W, E, S, S, W ,W, W > > You are now at the workman E, D, W, E, S, N, TAKE PORTRAIT W, E, W, S, S, W, W, W, E > You are at Picadilly Circus again > Drop stuff at shop and finish game U, N, N, DROP ALBATROSS, DROP PORTRAIT, SAY BLACH > You have scored 250 out of 250. Well done! You got the point at last! > That's the end! ************************************************************************ Below follows another walkthrough. Although quite informative, this is one is not very accurate and it contains errors. Also, it doesn't include the final move, which gives you the last point. 1. You start in the shop. Do not take anything. Go S. TAKE LAMP. LIGHT LAMP. 2. Go E. TAKE AMULET. D to Piccadilly Circus. W, leave amulet and lamp at sign. Go W and THINK. Return E for Amulet and Lamp.Go W and get BOOK. Return to Piccadilly Circus. Go N and RUB AMULET. JUMP N and TAKE MASK; CRAWL N and take trophy; HOP S then RUN S and return to P. Circus. Go SE, S and TAKE CHAIN. Return to P. Circus. Go U, N, and N into the Shop. DROP book, chain, and amulet. 3. Return to P. Circus - take BOTTLE; NE and take MATCHES; SE and take CHEESE. Go U and drop cheese. Go N and take AQUALUNG, KEYS, and ROD. 4. Go S - throw ROD - and go S to beach. Leave bottle matches and aqualung on beach. Go back and get Cheese. Leave cheese halfway down the passage and go to beach. Return for cheese and leave it at W end of the beach. 5. Go NW to bungalow, N into bungalow. Open door, go E into larder and take TEA. Go W and N to old lady. S out of bungalow and SE to beach. 6. (get 1st dog) Take cheese and go N into cliff. N into small room, take MOUSE, drop cheese. N into larger room, NE to elephants' graveyard, take TUSK. Go N and get dog,S,W,S,S to beach. Drop mouse and mask. Take dog to bungalow. 7. Return to beach, take DRIFTWOOD and drop it at E end of the beach. 8. (get 2nd dog) Go E from shop, D to P. Circus. Go N as before and CALL SPOT. Take dog and return to bungalow. 9. (get 3rd dog) Return from bungalow as before, collect bottle and go to N end of passage. Go E,E to alcove. Take DOG. Go N,W to dead Man's End, E to alcove. the dog should now be visible. take dog to bungalow. Follow old lady N and take WILL. return to dead Man's end. 10. Go D into Smooth Corridor. Go E and FILL BOTTLE. W into maze of smooth passages. Follow maze, take PLATYPUS. Leave will at solicitor's, go away, then return and take CHEQUE. Follow maze out and U to dead Man's End. Go N,N into shop, drop platypus, tusk, cheque at the shop. 11. Return to beach, take wood, matches and aqualung. Go S into sea. D,S and D to sea bed. Continue S to wreck. (IMPORTANT: count how many turns you spend at sea bed). 12. Collect SLIPPER from cupboard by using KEY. Collect CHEST, move octapus by throwing bottle of INK at it. Go to entrance of wreck. drop KEYS. 13. Go N into WHALE. Move through whale - W,W,W,E,E,E,S - take TOOTH. Strike match, light FIRE - this will eject you from the whale. Go U to mid-depth. Go N to beach, but make sure you spent one turn at mid depth for every five spent at sea-bed before going U to surface. Then go N onto beach. Drop aqualung. 14. Go N and into shop. Drop Chest, Tooth and Slipper in shop. 15. Go E and D to P. Circus. SW to mariner. Go W, W and take ALBATROSS. Go E and NE to P. Circus. Switch lamp OFF and strike match. Go D,W,E,S,S,W,W, and W to workman. You should have just enough matches. After meeting workman switch lamp ON and go E to P. Circus. Go D again; then W,E,S and N. Take PORTRAIT. Go W,E,W,S,S,W,W,W, and E to P. Circus. Go U, N, and N into shop. Drop Albatross and portrait. You should now have 249 points ! Additional note : When in shop take rod, keys and aqualung. Throw keys out of shop. You will only get away with this once, so must complete the game this time around or have to start all over again. IMPACT POSTERS, Sheffield.