The blurb from the packaging ============================ Welcome to the adventure PHILOSOPHER'S QUEST, an "intelligent" adventure where the player explores a strange land full of weird and unlikely things, some dangerous, some even magical. In this new and authentic game the concept of the adventure is exploited to the full, and extended to include abstract thought as a means to progress and survival. However, wild speculation will get you nowhere, you have to use your wits! The objective is to find all the treasures and bring them back to where you began, but in the meantime you have to sift clues, weigh up risks, spot magic words and remember which way you came! Acornsoft 1982 Starting ======== To Start CHAIN "QUEST1". This will load and run Quest, followed by the database (INIT) which keeps track of the game progress. The starting version of INIT must be kept safely intact, in another directory, or another disc. Should you decide to SAVE a game partway through, a new INIT file will be saved, to be reloaded when you restart. This will overwrite the original INIT if it is in the same directory. Controls ======== The computer only looks at the first four letters of any word you type. Therefore NORTHEAST must be typed as NE. Some of the words recognised are MOVE UP, CLIMB, RUN, GET, TAKE, DROP, LOOK, ON, OFF, INVENTORY. To stop, use QUIT, or STOP. To save a games for later type SAVE. SCORE will give you your score to date. Max score is 250.